![]() ![]() ![]() The formula of the original Sonic trilogy was so perfectly balanced that not even Sega themselves have been able to create a 2D Sonic title since that has lived up to the original’s standard. Unfortunately many of these titles (near enough all of them) have never been critical successes. These fast paced mascot games would often be referred to as ‘Sonic clones’ within the media, in much the same way almost all of the early first person shooters were referred to as ‘Doom clones’. Many games in the early 90s such as Awesome Possum, Bubsy the Bobcat and Aero the Acrobat all tried to capitalize on the success of Sonic. So if Sonic was such a popular franchise at the time, where is the risk in trying to emulate its gameplay style? Well, you only have to look at the multitude of mascot titles that preceded it to realise that the Sonic formula is incredibly difficult to pull off. It was the platform game with a focus on speed and momentum based physics that had never been pulled off so decadently before, and ultimately led to it being the biggest seller on the Sega Mega Drive system. ![]() Making an indie title inspired by the early 90s classic ‘Sonic The Hedgehog’ is a risky business. ![]()
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